Category: 3D

Siltstrider

Work continues slowly (and when I get the time) on my passion project of recreating the town of Suran from the Elder-Scrolls universe. Looots to do yet, but I’ve recently passed a milestone of completing one of the most characteristic and recognisable elements- the siltstrider!

ss_01_small

Here he is- waiting for passengers to the nearby city of Vivec, and other spots on the south coast of Vvardenfell. Why walk when you can ride?ss_town

Gargoyle

Here’s some 3D things I made recently:

gargoyle Gargoyle. Sculpted in Zbrush. Rendered in Blender Cycles

A cartoon alien

Alien. Based on an old drawing of a potential kid’s book character. Sculpted in Zbrush, retopo in 3D Coat, rigged in Blender and rendered using my rudimentary PBR shader in Blender Cycles.

3d Game Character- Faisal the Wizard

Lately I’ve passed a major milestone (for me anyway!) in that I’ve finally completed a project I’ve been working on now for months. It’s been a long but enjoyably challenging process. I started with no idea what I was doing and have gradually reached the point where I feel confident and enthusiastic about the whole process. I’ve been sculpting in Zbrush…

shot03

Modelling in blender…shot04b

Retopologising in 3D Coat…shot11Painting in Zbrush…
shot01shot02

More painting in 3D Coat..shot08

Tweaking textures in Photoshop…TextureDemo

Rigging and posing in blender…
shot04

Until I ended up with this:

And that’s not to mention trying and learning other software- deciding what and whether to buy. It’s been a loooong process.

Faisal

I’m pretty pleased with how it’s turned out though. Now for some more.

Morrowind: Suran in Unreal Engine 4

GatewayFor those interested in this sort of thing- I’ve made a new sketchbook on Polycount.com to post my 3D artwork development. I’ve decided to invest more heavily in 3D from now on so hopefully I’ll have plenty to show there as time goes by.

The first thing on there is a rather ambitious project that I’ve been working on for the past month and a half. The plan is to recreate the fictional town of “Suran” from the game Morrowind in a more modern game engine (Unreal Engine 4)

The town of Suran
The town of “Suran” from the game Morrowind. (Via http://de.elderscrolls.wikia.com/wiki/Suran)

What this means in real terms is learning a load of new techniques in 3D art then putting them to the test in recreating an entire detailed environment. There’s houses to build, trees to grow, cobbles to lay and a whole lot of placing, refining and adjusting after that. It’s all pretty ambitious for a noob like me but it should be a great way to improve I think. If you’re interested in that sort of thing you can follow along here:

http://polycount.com/discussion/comment/2445924

learning 3D

I’ve been doing a lot of 3d. It’s an exciting new frontier in the world of visual art and I want to know how to do it! It started off as a way to improve my paintings by building my competency for making 3d reference models, but I’ve decided it’s too satisfying for just that.

I’m still an amateur frankly, but I’m pretty pleased with a few things I’ve managed to do so far so I’m showing them off here.

Faisal Day 10

Faisal the wizard- from an older painting I did: Are we nearly there yet?

Two wizards on a hill overlooking a valley
Are we nearly there yet?

Girl head 01

OMHead01

Just generic heads for practice

Old_Car_V16c Old_Car_V16b Old_Car_V16

Sultan Silliman’s car from another old painting of mine:

A steampunk themed race

Mech01

Based on a desielpunk style mech I designed:

dieselpunk mech

And finally some spaceships:


48 Incterceptor render01Space fighter concept art

Day__21c_Progress

Spaceship44

None of these I consider finished by the way- I just tend to be a bit of a scatterbrain and flit from one thing to the next. Anyway, that’s all for now.

Posted in 3D