Morrowind: Suran in Unreal Engine 4

GatewayFor those interested in this sort of thing- I’ve made a new sketchbook on to post my 3D artwork development. I’ve decided to invest more heavily in 3D from now on so hopefully I’ll have plenty to show there as time goes by.

The first thing on there is a rather ambitious project that I’ve been working on for the past month and a half. The plan is to recreate the fictional town of “Suran” from the game Morrowind in a more modern game engine (Unreal Engine 4)

The town of Suran
The town of “Suran” from the game Morrowind. (Via

What this means in real terms is learning a load of new techniques in 3D art then putting them to the test in recreating an entire detailed environment. There’s houses to build, trees to grow, cobbles to lay and a whole lot of placing, refining and adjusting after that. It’s all pretty ambitious for a noob like me but it should be a great way to improve I think. If you’re interested in that sort of thing you can follow along here:

learning 3D

I’ve been doing a lot of 3d. It’s an exciting new frontier in the world of visual art and I want to know how to do it! It started off as a way to improve my paintings by building my competency for making 3d reference models, but I’ve decided it’s too satisfying for just that.

I’m still an amateur frankly, but I’m pretty pleased with a few things I’ve managed to do so far so I’m showing them off here.

Faisal Day 10

Faisal the wizard- from an older painting I did: Are we nearly there yet?

Two wizards on a hill overlooking a valley
Are we nearly there yet?

Girl head 01


Just generic heads for practice

Old_Car_V16c Old_Car_V16b Old_Car_V16

Sultan Silliman’s car from another old painting of mine:

A steampunk themed race


Based on a desielpunk style mech I designed:

dieselpunk mech

And finally some spaceships:

48 Incterceptor render01Space fighter concept art



None of these I consider finished by the way- I just tend to be a bit of a scatterbrain and flit from one thing to the next. Anyway, that’s all for now.

Posted in 3D