The “мех быстрова нападения”- reconstructed from declassified documents after the Soviet invasion of Mars following the Europa crisis. A dieselpunk-style mech based on an old piece of concept art. Modelled in blender- 2614000 Triangles
A collection of work that isn’t in my usual style.
A personal character design inspired by Overwatch. Barbel is genetically modified and bionically enhanced catfish. I imagined him as a defensive character that blocks opponents and their attacks using his trusty bubble-gun. Concept & process
The clockwork automobile of Sultan Silliman- famous competitor of the great race. Hard surface practice work based on a car from an old illustration. Modelled in blender- 1158000 Triangles.
Game character model based on an old drawing of an alien. 17k Triangles.
As everyone knows- the best way to placate a dragon while operating on it’s teeth is to distract it with sock puppets. A low-poly game character based on a character from one of my illustrations. 6.3k Tris. Rigged and posed.
Faisal- a grumpy wizard who likes long walks and hates kids. Responsible for the well-being of a backwater highland county and it’s people. Final model intended for real-time rendering in game or animation. Based on an old illustration. Fully rigged, 127k triangles.
A self-absorbed young lady training to be geisha. Final model intended for use in a game engine. 28.9k Triangles.
Sketches from my digital and physical sketchbooks ranging from 2013 to 2016.
Suran- The town from Morrowind I’ve been working on and off for some time on a long term passion project of recreating a location from the game “Morrowind” in Unreal Engine 4. I was always fond of it- it seemed much more laid back than the rest of Vardenfell with its ash wastes and magma … Continue reading Suran