A selection of vector illustrations, graphic design and animation
A selection of past graphic design related work.
Lettering Design produced for Jim Hodgson’s “Ozel the Wizard” series.
The infamous Don Quixote De la Mancha. Sculpted in Oculus medium and detailed in Zbrush.
Character design in the style of Final Fantasy IX
Sketches from digital and traditional sketchbooks from 2017-2018
Hand painted low poly weapons in the style of world of warcraft. One diffuse map per model.
Suran- The town from Morrowind
I’ve been working on and off for some time on a long term passion project of recreating a location from the game “Morrowind” in Unreal Engine 4. I was always fond of it- it seemed much more laid back than the rest of Vardenfell with its ash wastes and magma pools. Despite being home to both a slave market and a “House of Earthly delights” it seemed quite scenic. The images on this page represent a very much work in progress and long term effort to rebuild my own version. It’s not 100 percent faithful to the original- I’ve changed a few things here and there.
Every respectable settlement needs a public transport. Why walk when you can ride?
Sketches from my digital and physical sketchbooks ranging from 2013 to 2016.
A self-absorbed young lady training to be geisha. Final model intended for use in a game engine.
Faisal- a grumpy wizard who likes long walks and hates kids. Responsible for the well-being of a backwater highland county and it’s people.
Final model intended for real-time rendering in game or animation. Based on an old illustration.
Fully rigged, 127k triangles.