Here’s some 3D things I made recently:

gargoyle Gargoyle. Sculpted in Zbrush. Rendered in Blender Cycles

A cartoon alien

Alien. Based on an old drawing of a potential kid’s book character. Sculpted in Zbrush, retopo in 3D Coat, rigged in Blender and rendered using my rudimentary PBR shader in Blender Cycles.

3d Game Character- Faisal the Wizard

Lately I’ve passed a major milestone (for me anyway!) in that I’ve finally completed a project I’ve been working on now for months. It’s been a long but enjoyably challenging process. I started with no idea what I was doing and have gradually reached the point where I feel confident and enthusiastic about the whole process. I’ve been sculpting in Zbrush…


Modelling in blender…shot04b

Retopologising in 3D Coat…shot11Painting in Zbrush…

More painting in 3D Coat..shot08

Tweaking textures in Photoshop…TextureDemo

Rigging and posing in blender…

Until I ended up with this:

And that’s not to mention trying and learning other software- deciding what and whether to buy. It’s been a loooong process.


I’m pretty pleased with how it’s turned out though. Now for some more.